About the Leisure Industry
The leisure market and leisure industry is not easily defined although includes market sectors such as the games market, entertainment industry, pubs and bars market sector, hotel industry and leisure activities ranging from sports to interests.
Games Market
The global games market is valued at US$68.3 billion in 2012 and the games industry is forecast to increase by 10.3% CAGR during the next few years. Console games market represents the largest sector, accounting for US$34.7 billion in 2012 compared to US$24.9 billion in 2011. Online and wireless games are forecast to represent the fastestr expanding sectors attaining 16.9% growth and 19% growth, respectively. Online sales are expected to reach US$14.4 billion in 2012 with wireless sales totalling US$13.5 billion.
The videogame wireless advertising industry in forecast to total US$2.3 billion in 2012, representing a 16.7% increase year-on-year.
Unlike the majority of the digital games sectors, the PC games market is expected to decline in 2012 to be valued at only US$3.6 billion compared to US$3.8 billion in 2011.
Film Industry
Global box office for all films released in each country around the world reached US$32.6 billion in 2011, up 3% over 2010's total, due entirely to the increase in international box office (US$22.4 billion). Each international region experienced growth in 2011. Chinese box office grew by 35% in 2011 to become the 2nd largest International market behind Japan, experiencing by far the largest growth in major markets.
International box office in U.S. dollars is up 35% over five years ago, driven by growth in various markets, including China and Russia.